![]() ![]() Company that thinks gamers and its fans are so stupid that they cannot distinguish titles ‘Prey’ from ‘Prey for the Gods’ doesn’t deserve fans – don’t worry, I'm not yours anymore! You don’t give Review copies so people have to wait for review and hope those are not rushed – I rather wait until your game is on deep sale -oh better yet I wait for System Shock 3. And we were on our way to make something unique and possibly fun, but probably not what the audience was hungry for.I'm here to let this company know that I’m not cool with your BS f.kthesda: You basically make a system shock clone and then you have nerve to bully small indie devs for using word prey in their title. We were a small team and knew we couldn't compete with current immersive sims in production quality and breadth, so we had to be creative and clever and weird. “Those high expectations drove a lot of expensive experimentation. If Starbreeze hadn't gone into crisis I think we would've delivered something interesting with some fresh and innovative gameplay, but a much smaller game than what people were expecting and inevitably disappointing for a sequel to such a beloved franchise. ![]() ![]() “Was the failure of the project right? It's hard to say. “I never suggested we were halfway done, core systems are a great foundation for a game but most of the work is content development which we were critically behind in, both in real assets and in tool support for an efficient pipeline. ![]() “The only reason I'm posting is because I saw so much confusion about the state of the company and the project I thought some first person information would be welcome,” the user wrote. An anonymous poster claiming to be a developer from OtherSide posted on RPG Codex, explaining some additional background info. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |